Inspired by an article titled “Consumers won… or did they?” by Miikka Lehtonen (original text in Finnish here), I decided to write something about the fuzz around Xbox One myself. As you might remember, Microsoft announced in the introduction of Xbox One that they would transition to a new type of owning and distributing philosophy with its games. In a sense, discs would only become a delivery method for the games and consumers would actually buy the right to play them with a digital license. Also, it was told that Xbox One would need daily Internet connection in order to “call home”: this way a gamer’s right to play a particular game could be verified (a.k.a. DRM). This meant that you could not sell your game to e.g. your friend, but only to a verified reseller. On the obvious positive side, all the games could have been played without using the physical disc by installing them on the console’s hard drive. Some consumers welcomed this renewal with open arms, but unfortunately those who disagree with change, the laggards, have a track record of being the loudest of the audience.
Continue reading “How Laggards Delayed the Future – Case Xbox One”



